![]() ![]() You can now reach level 100 by the end of Nightmare without having to re-run areas or needing to get power-leveled.Ģ: Median XL was still unfriendly to most new players New setting to toggle ALVL display on automap to compare with your own character level.Nightmare: ALVL (Area Level) range changes.Nightmare: globally boosted experience obtained from monsters.Instead opting to move on to whichever build was deemed OP by the community at the time. When faced with the high initial difficulty of Hell, players would lack the motivation to grind and improve their character. The whole process was demotivating and encouraged people to seek rushes in public cow games and lose touch of their character. It felt like you would need major rerunning or gear upgrades to catch up. You would quickly find yourself fighting level 100 monsters with your level 70 character. The boost in experience didn't cut it, which created multiple issues from the end of Act 2 onwards. Three difficulties were compressed into two, yet only one of them was affected. ![]() Finally, progressing through Nightmare ended up being even more annoying than before. And this is much harder to do because monsters started at level 120. Unfortunately, you still have to go through Hell difficulty to access the endgame content. The intention was to reduce the boredom caused by replaying the story areas, before players could reach the new content. Nightmare monster levels were rescaled from 50-90 to 50-115 and their base stats were increased. Median XL 2012 wrote:The regular game, from level 1 to 120, was compressed into two difficulty levels. ![]()
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